"""
Shader language server using shader-language-server (antaalt/shader-sense).
Supports HLSL, GLSL, and WGSL shader file formats.
"""

import logging
import os
import shutil
from typing import Any

from overrides import override

from solidlsp.ls import (
    LanguageServerDependencyProvider,
    LanguageServerDependencyProviderSinglePath,
    SolidLanguageServer,
)
from solidlsp.ls_config import LanguageServerConfig
from solidlsp.settings import SolidLSPSettings

from .common import RuntimeDependency, RuntimeDependencyCollection

log = logging.getLogger(__name__)

_GITHUB_RELEASE_BASE = "https://github.com/antaalt/shader-sense/releases/download"
_HLSL_ALLOWED_HOSTS = ("github.com", "release-assets.githubusercontent.com", "objects.githubusercontent.com")

# Version pinning convention (see eclipse_jdtls.py for the full spec):
#   _INITIAL_* — frozen forever; legacy unversioned install dir is reserved for it.
#   _DEFAULT_* — bumped on upgrades; goes into a versioned subdir.
_INITIAL_VERSION = "1.3.1"
_INITIAL_HLSL_SHA256_BY_ASSET = {
    "shader-language-server-x86_64-pc-windows-msvc.zip": "49081c5547ddde1b8b3b17295282a80ddacbca1d6f5dcd834e2788c02bafa997",
    "shader-language-server-x86_64-unknown-linux-gnu.zip": "61710df7ca17a2d063b598936c57c56c49fbf837707a1aa886f9b0193a35be3c",
    "shader-language-server-aarch64-pc-windows-msvc.zip": "a3b3799affe2cad27652e788376b46fe76e1a6c2ce45946a486dcb26c9091412",
}
_DEFAULT_VERSION = "1.3.1"
_DEFAULT_HLSL_SHA256_BY_ASSET = {
    "shader-language-server-x86_64-pc-windows-msvc.zip": "49081c5547ddde1b8b3b17295282a80ddacbca1d6f5dcd834e2788c02bafa997",
    "shader-language-server-x86_64-unknown-linux-gnu.zip": "61710df7ca17a2d063b598936c57c56c49fbf837707a1aa886f9b0193a35be3c",
    "shader-language-server-aarch64-pc-windows-msvc.zip": "a3b3799affe2cad27652e788376b46fe76e1a6c2ce45946a486dcb26c9091412",
}


def _hlsl_sha(version: str, asset_name: str) -> str | None:
    if version == _INITIAL_VERSION:
        return _INITIAL_HLSL_SHA256_BY_ASSET.get(asset_name)
    if version == _DEFAULT_VERSION:
        return _DEFAULT_HLSL_SHA256_BY_ASSET.get(asset_name)
    return None


class HlslLanguageServer(SolidLanguageServer):
    """
    Shader language server using shader-language-server.
    Supports .hlsl, .hlsli, .fx, .fxh, .cginc, .compute, .shader, .glsl, .vert, .frag, .geom, .tesc, .tese, .comp, .wgsl files.

    You can pass the following entries in ``ls_specific_settings["hlsl"]``:
        - version: Override the pinned shader-language-server version downloaded
          or built by Serena (default: the bundled Serena version).
    """

    def __init__(self, config: LanguageServerConfig, repository_root_path: str, solidlsp_settings: SolidLSPSettings) -> None:
        super().__init__(config, repository_root_path, None, "hlsl", solidlsp_settings)

    @override
    def _create_dependency_provider(self) -> LanguageServerDependencyProvider:
        return self.DependencyProvider(self._custom_settings, self._ls_resources_dir)

    class DependencyProvider(LanguageServerDependencyProviderSinglePath):
        def _get_or_install_core_dependency(self) -> str:
            # 1. Check PATH for system-installed binary
            system_binary = shutil.which("shader-language-server")
            if system_binary:
                log.info(f"Using system-installed shader-language-server at {system_binary}")
                return system_binary

            # 2. Try to download pre-built binary from GitHub releases
            version = self._custom_settings.get("version", _DEFAULT_VERSION)
            tag = f"v{version}"
            base_url = f"{_GITHUB_RELEASE_BASE}/{tag}"

            # macOS has no pre-built binaries; build from source via cargo install
            cargo_install_cmd = ["cargo", "install", "shader_language_server", "--version", version, "--locked", "--root", "."]

            deps = RuntimeDependencyCollection(
                [
                    RuntimeDependency(
                        id="shader-language-server",
                        description="shader-language-server for Windows (x64)",
                        url=f"{base_url}/shader-language-server-x86_64-pc-windows-msvc.zip",
                        platform_id="win-x64",
                        archive_type="zip",
                        binary_name="shader-language-server.exe",
                        sha256=_hlsl_sha(version, "shader-language-server-x86_64-pc-windows-msvc.zip"),
                        allowed_hosts=_HLSL_ALLOWED_HOSTS,
                    ),
                    RuntimeDependency(
                        id="shader-language-server",
                        description="shader-language-server for Linux (x64)",
                        url=f"{base_url}/shader-language-server-x86_64-unknown-linux-gnu.zip",
                        platform_id="linux-x64",
                        archive_type="zip",
                        binary_name="shader-language-server",
                        sha256=_hlsl_sha(version, "shader-language-server-x86_64-unknown-linux-gnu.zip"),
                        allowed_hosts=_HLSL_ALLOWED_HOSTS,
                    ),
                    RuntimeDependency(
                        id="shader-language-server",
                        description="shader-language-server for Windows (ARM64)",
                        url=f"{base_url}/shader-language-server-aarch64-pc-windows-msvc.zip",
                        platform_id="win-arm64",
                        archive_type="zip",
                        binary_name="shader-language-server.exe",
                        sha256=_hlsl_sha(version, "shader-language-server-aarch64-pc-windows-msvc.zip"),
                        allowed_hosts=_HLSL_ALLOWED_HOSTS,
                    ),
                    RuntimeDependency(
                        id="shader-language-server",
                        description="shader-language-server for macOS (x64) - built from source",
                        command=cargo_install_cmd,
                        platform_id="osx-x64",
                        binary_name="bin/shader-language-server",
                    ),
                    RuntimeDependency(
                        id="shader-language-server",
                        description="shader-language-server for macOS (ARM64) - built from source",
                        command=cargo_install_cmd,
                        platform_id="osx-arm64",
                        binary_name="bin/shader-language-server",
                    ),
                ]
            )

            try:
                dep = deps.get_single_dep_for_current_platform()
            except RuntimeError:
                dep = None

            if dep is None:
                raise FileNotFoundError(
                    "shader-language-server is not installed and no auto-install is available for your platform.\n"
                    "Please install it using one of the following methods:\n"
                    "  cargo:   cargo install shader_language_server --locked\n"
                    "  GitHub:  Download from https://github.com/antaalt/shader-sense/releases\n"
                    "On macOS, install the Rust toolchain (https://rustup.rs) and Serena will build from source automatically.\n"
                    "See https://github.com/antaalt/shader-sense for more details."
                )

            # legacy unversioned dir reserved for INITIAL; every other version goes into a versioned subdir
            ls_dirname = "shader-language-server" if version == _INITIAL_VERSION else f"shader-language-server-{version}"
            install_dir = os.path.join(self._ls_resources_dir, ls_dirname)
            executable_path = deps.binary_path(install_dir)

            if not os.path.exists(executable_path):
                log.info(f"shader-language-server not found. Downloading from {dep.url}")
                _ = deps.install(install_dir)

            if not os.path.exists(executable_path):
                raise FileNotFoundError(f"shader-language-server not found at {executable_path}")

            os.chmod(executable_path, 0o755)
            return executable_path

        def _create_launch_command(self, core_path: str) -> list[str]:
            return [core_path, "--stdio"]

    def _create_base_initialize_params(self) -> dict:
        initialize_params = {
            "locale": "en",
            "capabilities": {
                "textDocument": {
                    "synchronization": {"didSave": True, "dynamicRegistration": True},
                    "completion": {
                        "dynamicRegistration": True,
                        "completionItem": {"snippetSupport": True},
                    },
                    "definition": {"dynamicRegistration": True},
                    "hover": {
                        "dynamicRegistration": True,
                        "contentFormat": ["markdown", "plaintext"],
                    },
                    "signatureHelp": {
                        "dynamicRegistration": True,
                        "signatureInformation": {
                            "parameterInformation": {"labelOffsetSupport": True},
                        },
                    },
                    "documentSymbol": {
                        "dynamicRegistration": True,
                        "hierarchicalDocumentSymbolSupport": True,
                        "symbolKind": {"valueSet": list(range(1, 27))},
                    },
                    "formatting": {"dynamicRegistration": True},
                    "publishDiagnostics": {"relatedInformation": True},
                },
                "workspace": {
                    "workspaceFolders": True,
                    "didChangeConfiguration": {"dynamicRegistration": True},
                    "configuration": True,
                },
            },
        }
        return initialize_params

    @override
    def _start_server(self) -> None:
        def do_nothing(params: Any) -> None:
            return

        def on_log_message(params: Any) -> None:
            message = params.get("message", "") if isinstance(params, dict) else str(params)
            log.info(f"shader-language-server: {message}")

        def on_configuration_request(params: Any) -> list[dict]:
            """Respond to workspace/configuration requests.

            shader-language-server requests config with section 'shader-validator'.
            Return empty config to use defaults.
            """
            items = params.get("items", []) if isinstance(params, dict) else []
            return [{}] * len(items)

        self.server.on_request("client/registerCapability", do_nothing)
        self.server.on_request("workspace/configuration", on_configuration_request)
        self.server.on_notification("$/progress", do_nothing)
        self.server.on_notification("textDocument/publishDiagnostics", do_nothing)
        self.server.on_notification("window/logMessage", on_log_message)

        log.info("Starting shader-language-server process")
        self.server.start()
        initialize_params = self._create_initialize_params()

        log.info("Sending initialize request")
        init_response = self.server.send.initialize(initialize_params)

        capabilities = init_response.get("capabilities", {})
        log.info(f"Initialize response capabilities: {list(capabilities.keys())}")
        assert "textDocumentSync" in capabilities, "shader-language-server must support textDocumentSync"
        if "documentSymbolProvider" not in capabilities:
            log.warning("shader-language-server does not advertise documentSymbolProvider")
        if "definitionProvider" not in capabilities:
            log.warning("shader-language-server does not advertise definitionProvider")

        self.server.notify.initialized({})

    @override
    def is_ignored_dirname(self, dirname: str) -> bool:
        """Ignore Unity-specific directories that contain no user-authored shaders."""
        return super().is_ignored_dirname(dirname) or dirname in {"Library", "Temp", "Logs", "obj", "Packages"}
