package cc.unitmesh.devins.filesystem /** * WebAssembly 平台的文件系统实现 * 目前提供空实现,未来可以基于虚拟文件系统实现 */ actual class DefaultFileSystem actual constructor(private val projectPath: String) : ProjectFileSystem { actual override fun getProjectPath(): String? = projectPath actual override fun readFile(path: String): String? { // TODO: 实现 WASM 文件系统支持 println("File system not implemented for WASM platform") return null } actual override fun readFileAsBytes(path: String): ByteArray? { // TODO: 实现 WASM 文件系统支持 println("File system not implemented for WASM platform") return null } actual override fun writeFile(path: String, content: String): Boolean { // TODO: 实现 WASM 文件系统支持 println("File system not implemented for WASM platform") return false } actual override fun exists(path: String): Boolean { return false } actual override fun isDirectory(path: String): Boolean { return false } actual override fun listFiles(path: String, pattern: String?): List { return emptyList() } actual override fun searchFiles(pattern: String, maxDepth: Int, maxResults: Int): List { return emptyList() } actual override fun resolvePath(relativePath: String): String { return if (relativePath.startsWith("/")) { relativePath } else { "$projectPath/$relativePath" } } actual override fun createDirectory(path: String): Boolean { // TODO: 实现 WASM 文件系统支持 println("File system not implemented for WASM platform") return false } }