{
    "result": {
        "tools": [
            {
                "name": "Assets_Modify",
                "description": "Modify asset in the project. Not allowed to modify asset in \u0027Packages/\u0027 folder. Please modify it in \u0027Assets/\u0027 folder.",
                "inputSchema": {
                    "type": "object",
                    "properties": {
                        "assetRef": {
                            "$ref": "#/$defs/AIGD.AssetObjectRef",
                            "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets folder."
                        },
                        "content": {
                            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
                            "description": "The asset content. It overrides the existing asset content."
                        }
                    },
                    "required": [
                        "assetRef",
                        "content"
                    ],
                    "$defs": {
                        "System.Type": {
                            "type": "string"
                        },
                        "AIGD.AssetObjectRef": {
                            "type": "object",
                            "properties": {
                                "instanceID": {
                                    "type": "integer",
                                    "description": "instanceID of the UnityEngine.Object. If this is \u00270\u0027 and \u0027assetPath\u0027 and \u0027assetGuid\u0027 is not provided, empty or null, then it will be used as \u0027null\u0027."
                                },
                                "assetType": {
                                    "$ref": "#/$defs/System.Type",
                                    "description": "Type of the asset."
                                },
                                "assetPath": {
                                    "type": "string",
                                    "description": "Path to the asset within the project. Starts with \u0027Assets/\u0027"
                                },
                                "assetGuid": {
                                    "type": "string",
                                    "description": "Unique identifier for the asset."
                                }
                            },
                            "required": [
                                "instanceID"
                            ],
                            "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets folder."
                        },
                        "com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
                            "type": "array",
                            "items": {
                                "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
                            }
                        },
                        "com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
                            "type": "object",
                            "properties": {
                                "typeName": {
                                    "type": "string",
                                    "description": "Full type name. Eg: \u0027System.String\u0027, \u0027System.Int32\u0027, \u0027UnityEngine.Vector3\u0027, etc."
                                },
                                "name": {
                                    "type": "string",
                                    "description": "Object name."
                                },
                                "value": {
                                    "description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
                                },
                                "fields": {
                                    "type": "array",
                                    "items": {
                                        "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
                                        "description": "Nested field value."
                                    },
                                    "description": "Fields of the object, serialized as a list of \u0027SerializedMember\u0027."
                                },
                                "props": {
                                    "type": "array",
                                    "items": {
                                        "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
                                        "description": "Nested property value."
                                    },
                                    "description": "Properties of the object, serialized as a list of \u0027SerializedMember\u0027."
                                }
                            },
                            "required": [
                                "typeName"
                            ],
                            "additionalProperties": false
                        }
                    }
                },
                "outputSchema": {
                    "type": "object",
                    "properties": {
                        "result": {
                            "type": "string"
                        }
                    },
                    "required": [
                        "result"
                    ]
                },
                "annotations": {
                    "title": "Modify asset file"
                }
            }
        ]
    },
    "id": 43,
    "jsonrpc": "2.0"
}