/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable using System.Collections; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; namespace com.IvanMurzak.Unity.MCP.Runtime.Tests { public partial class DemoTest { [UnitySetUp] public IEnumerator SetUp() { Debug.Log($"[{nameof(DemoTest)}] SetUp"); yield return null; } [UnityTearDown] public IEnumerator TearDown() { Debug.Log($"[{nameof(DemoTest)}] TearDown"); yield return null; } [UnityTest] public IEnumerator Always_Valid_Test() { Debug.Log($"[{nameof(DemoTest)}] Test Log Message ABC"); Debug.Log($"[{nameof(DemoTest)}] Test Log Message ABC 123"); Assert.IsTrue(true, "This test is a placeholder and should be replaced with actual test logic."); yield return null; } } }