/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable #if !UNITY_6000_5_OR_NEWER using AIGD; using UnityEngine; namespace com.IvanMurzak.Unity.MCP.Editor.Tests { /// /// Pre-Unity-6.5 variant of the version-specific helpers used by the shared /// jsonPatch object-ref tests. Before 6.5 instance IDs are int and the /// instanceID JSON wire form is a number; GetInstanceID() is the accessor /// and the ref ctors take int. /// public partial class TestToolGameObject { // Builds a single-field merge patch whose value is an object-ref node // {"":{"instanceID":}} — the pre-6.5 wire form (JSON number). static string InstanceIdPatch(string field, UnityEngine.Object obj) => $"{{\"{field}\":{{\"instanceID\":{obj.GetInstanceID()}}}}}"; static GameObjectRef GoRef(GameObject go) => new GameObjectRef(go.GetInstanceID()); static ComponentRef CompRef(Component component) => new ComponentRef(component.GetInstanceID()); static bool SameRef(UnityEngine.Object a, UnityEngine.Object b) => a.GetInstanceID() == b.GetInstanceID(); } } #endif