using System.Collections.Generic; using UnityEngine; namespace com.IvanMurzak.Unity.MCP.TestFiles { public class DataPropertyPopulationTestScriptableObject : ScriptableObject { public Sprite spriteProperty { get; set; } public Material materialProperty { get; set; } public GameObject gameObjectProperty { get; set; } public Texture2D textureProperty { get; set; } public ScriptableObject scriptableObjectProperty { get; set; } public GameObject prefabProperty { get; set; } public Material[] materialArrayProperty { get; set; } public GameObject[] gameObjectArrayProperty { get; set; } public List materialListProperty { get; set; } public List gameObjectListProperty { get; set; } public int intProperty { get; set; } public string stringProperty { get; set; } } }