/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable #if UNITY_EDITOR using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace com.IvanMurzak.Unity.MCP.Runtime.Utils { public static partial class ShaderUtils { public static IEnumerable GetAllShaders() { var shaderGuids = AssetDatabase.FindAssets("t:Shader"); return shaderGuids .Select(guid => AssetDatabase.GUIDToAssetPath(guid)) .Select(path => AssetDatabase.LoadAssetAtPath(path)) .Where(shader => shader != null); } } } #endif