/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable #if UNITY_EDITOR using System.Collections.Generic; using UnityEngine.SceneManagement; namespace com.IvanMurzak.Unity.MCP.Runtime.Utils { public static partial class SceneUtils { public static IEnumerable GetAllLoadedScenesInUnityEditor() { var sceneCount = UnityEditor.SceneManagement.EditorSceneManager.sceneCount; for (var i = 0; i < sceneCount; i++) { var scene = UnityEditor.SceneManagement.EditorSceneManager.GetSceneAt(i); if (scene.isLoaded) yield return scene; } } } } #endif