/* ┌────────────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/MCP-Plugin-dotnet) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └────────────────────────────────────────────────────────────────────────┘ */ #nullable enable using System.Collections.Generic; using System.ComponentModel; namespace AIGD { [System.Serializable] [Description("GameObject references array. " + "Used to specify GameObjects in opened Prefab or in the active Scene.")] public class GameObjectComponentsRefList : List { public GameObjectComponentsRefList() { } public GameObjectComponentsRefList(int capacity) : base(capacity) { } public GameObjectComponentsRefList(IEnumerable collection) : base(collection) { } public override string ToString() { if (Count == 0) return "No GameObjects"; var stringBuilder = new System.Text.StringBuilder(); stringBuilder.AppendLine($"GameObjects total amount: {Count}"); for (int i = 0; i < Count; i++) stringBuilder.AppendLine($"GameObject[{i}] {this[i]}"); return stringBuilder.ToString(); } } }