/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable using com.IvanMurzak.Unity.MCP.Editor.Utils; using UnityEditor; using UnityEditor.Overlays; using UnityEngine; namespace com.IvanMurzak.Unity.MCP.Editor.UI { [Overlay(typeof(SceneView), id: Id, displayName: "AI", defaultDisplay = true, defaultDockZone = DockZone.TopToolbar, defaultDockPosition = DockPosition.Top, defaultDockIndex = 0, defaultLayout = Layout.HorizontalToolbar)] [Icon(EditorAssetLoader.PackageLogoIconPath)] public class SceneViewToolbarOverlay : ToolbarOverlay { public const string Id = "ai-game-developer-toolbar"; private SceneViewToolbarOverlay() : base(OpenWindowButton.Id) { collapsedIcon = EditorAssetLoader.LoadAssetAtPath(EditorAssetLoader.PackageLogoIcon); } } }