/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable using System; using System.Collections.Generic; using System.ComponentModel; using System.Text.Json.Serialization; using com.IvanMurzak.McpPlugin; using com.IvanMurzak.ReflectorNet.Model; using AIGD; namespace AIGD { public class ShaderMessageData { [Description("The error or warning message text.")] public string? Message { get; set; } [Description("The line number in the shader source where the issue occurs.")] public int Line { get; set; } [Description("Severity level (e.g. 'Error', 'Warning').")] public string? Severity { get; set; } [Description("The platform on which the error occurs (e.g. 'OpenGLCore', 'D3D11').")] public string? Platform { get; set; } } }