/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable #if UNITY_6000_5_OR_NEWER using System; using System.Collections.Generic; using System.ComponentModel; using System.Text.Json.Serialization; using com.IvanMurzak.McpPlugin; using com.IvanMurzak.ReflectorNet.Model; using AIGD; namespace AIGD { public class DestroyGameObjectResult { [Description("Name of the destroyed GameObject.")] public string? DestroyedName { get; set; } [Description("Hierarchy path of the destroyed GameObject.")] public string? DestroyedPath { get; set; } [Description("Instance ID of the destroyed GameObject.")] public UnityEngine.EntityId DestroyedInstanceId { get; set; } } } #endif